Races

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Races

Distant Worlds Legends features 22 distinct Races and all of them are playable.

Each Race entry lists a general overview of the race, as well as all Abilities and Stats of that particular race, giving you the bonuses and maluses to various ingame mechanics and their Victory conditions.

List of Races

Racial Families

Each race belongs to a racial family. Races in the same family tend to be friendly with each other, forming trade agreements and alliances. Furthermore, Colony Migration Policies are applied using this grouping.

List of Racial Families

Race Characteristics

Each race has a number of characteristics that are outlined in detail below. Note that these characteristics also influence the types of governments that are most suitable for the race.

List of Characteristics

Reproduction Rate

How fast the population of the race grows at their colonies.

Intelligence

The overall smartness of the race. Highly intelligent races have the following attributes:

  • perform research faster, gaining access to new technology sooner
  • have stronger troops
  • more likely to placate other empires with monetary gifts
  • show more caution when setting colony tax rates, avoiding overburdening their citizens
  • include extra components in their ship designs
  • recruit more intelligence agents

Aggression

The general level of aggression and willingness to use violence. Highly aggressive races have the following attributes:

  • more likely to attack or provoke others through ship attacks or intelligence missions, even against stronger empires
  • more tolerant of war hardship, more willing to continue wars
  • more likely to implement blockades when have trade sanctions against another empire
  • build more large military ships like cruisers and capital ships
  • assign more military ships to attack fleets
  • include more weapons in their ship designs
  • recruit more intelligence agents
  • have stronger troops, and recruit more troops
  • colony inhabitants defend against invasions more vigorously
  • when an independent population, less likely to join an empire when colonized

Caution

The overall level of carefulness and prudence of the race. Highly cautious races have the following attributes:

  • less likely to enter into treaties with other empires, also less likely to go to war
  • more likely to attack or provoke others through ship attacks or intelligence missions
  • higher level of concern at encroachments on their system’s territory
  • more likely to placate other empires with monetary gifts
  • less tolerant of war hardship, less willing to continue wars
  • build more smaller military ships like escorts, frigates and destroyers
  • assign more military ships to attack fleets
  • military ships more likely to flee battles sooner
  • include more shields and engines on their ship designs
  • less willing to overspend on ship building
  • recruit more troops
  • show more care and caution when selecting intelligence missions, ensuring greater chance of success
  • stock more resources at colonies

Friendliness

The general level of openness and affability of the race. Highly friendly races have the following attributes:

  • more likely to form treaties with other empires
  • when an independent population, more likely to join an empire when colonized
  • more likely to placate other empires with monetary gifts
  • show more caution when setting colony tax rates, avoiding overburdening their citizens

Loyalty

The general level of reliability and dependability of the race. Highly loyal races have the following attributes:

  • more likely to stick to treaties with other empires
  • more likely to honor mutual defense pacts
  • more tolerant of war hardship
  • less susceptible to defection from high cultural influence of nearby colonies of other empires

Bonus Abilities

Some alien races have extra bonus abilities that make them naturally better at certain tasks. Your empire can gain these bonus abilities by assimilating these races into your empire, either through colonization or conquest. When your empire has a population of at least 10 million but less than 2 billion of a particular race then your empire receives 50% of their race ability bonuses. When your empire has a population of over 2 billion of a particular race then your empire receives their full race ability bonuses.


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